Friday, April 25, 2014

LD29 Code declaration - Addendum

Animations are hard. Immediately after the previous LD, I thought I should create some boilerplate code for simple animations, instead of having to animate a model in Blender, pray that these animations would be transferred whole and be confused by Unity's Animation Event thingie.

So, I hereby declare that I'll be using Pegasus as well. Pegasus is my boilerplate for doing simple stuff such as moving 1 part of a model for a set distance. It allows for the freedom to completely define what the animation entails and for triggering events upon reaching a certain point in that animation. It has been finished now (finished meaning ;it compiles') slightly under ten minutes and has seen no testing at all; let alone some fieldwork. This might blow up in my face come Compo, but we'll see.

Anyhow, introducing Pegasus:
Pegasus source is HERE!
Demo scene using Pegasus you ask? PRESTO!

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